Denumire: [PS2] Dragonball Z Budokai Tenkaichi 2 Gen: Fighting Games Trailer:
Trailer (apasă aici)
An: 2006 Limba: English
Cerinţe
Hardware minim: Emulator PCSX 2 pentru PC Hardware recomandat: Playstation 2
Despre joc: Though
Atari seemed to have established a pretty comfortable rhythm with the
first three Dragon Ball Z: Budokai fighting games, it chose to shake
things up with last year's spin-off, Dragon Ball Z: Budokai Tenkaichi.
It strayed from the conventional fighting game format in favor of a
third-person perspective and more-free-roaming action, and the fighting
felt a bit more technical, though not necessarily any deeper. Its newly
released sequel does little to address the clunky, somewhat limited
combat of the original, though a wealth of playable characters all but
ensures that this game will get its hooks into fans eager to fight as
their favorite Dragon Ball Z and Dragon Ball GT characters.
Like its predecessor, Tenkaichi 2 is a fighter that's played from a
behind-the-back perspective. You're given the illusion of an open
world, and most of the environments make good use of the 3D space with
plenty of hills, valleys, bodies of water, and destructible
environmental items, such as buildings and massive rock formations, to
knock your opponent around. Attempts at exploration, though, are
stopped short by massive webbed force fields that surround the
battleground, making it apparent just how confined the environment
really is. It can take a while for first-timers to adjust to the
somewhat unconventional control scheme, but the action is pretty
simple. You're given a button for up-close melee attacks, a button for
ranged "ki" energy attacks, a charge button for restoring the energy
needed for ki attacks, two dash moves for either closing or widening
the distance between you and your opponent, and a block button, which,
when used in the right context, can also instantly teleport you a small
distance. Fighters will regularly get knocked high into the air during
combat, and you can move up and down through the air with the press of
a button.
To engage your opponents, you'll need to lock onto them, which is
either done by a press of a button when they are within sight or will
happen automatically when you're close enough. The whole lock-on system
is still a source of frustration, since your camera and control
perspectives are relative to your enemy's position, which can make for
some unintuitive directional controls. Also, the camera still has
problems dealing with the full 3D space, and if characters are right
below or above you, it's impossible to see them. Fans will recognize
some of the signatures of Dragon Ball Z combat in Tenkaichi 2,
including quick fits of up-close melee attacks, massive energy wave
attacks, and fighters being knocked great distances and through
buildings and mountains. There are also plenty of character
transformations and tag team battles, but needlessly convoluted
controls hinder their usefulness. Though the number of unique special
attacks for each character is limited, they're usually the ones you'd
want to see. The problem is that you have access to many characters'
most powerful abilities right out of the gate, and they're generally
not that hard to pull off. Additionally, the controls to pull off these
often-protracted, screen-filling assaults are basically the same for
every character, and the combined result is some seriously repetitive
gameplay.
Since the behind-the-back perspective means multiplayer has to be done
via a less-than-ideal split-screen mode, you'll probably spend most of
your time in Tenkaichi 2 playing against the computer, which is
predictable and has a weakness to midranged combat. It doesn't take
long to realize that all you need to do is knock your opponent a short
distance, launch an energy attack, recharge while your opponent is
immobile, and repeat. It's monotonous, especially since you end up
watching the same canned special attack sequences several times over
the course of a single fight. One thing that Tenkaichi 2 does address
is the stifling difficulty of the original, though the challenge from
fight to fight within each difficulty level can be wildly inconsistent.
Though the action moves quickly, the controls can feel unwieldy on the
PlayStation 2, something that's even more pronounced when the Wii's
motion controls add a layer of abstraction. Rather than simply pressing
buttons, you'll be shaking the Nunchuk and waving the Wii Remote around
to pull off moves. It's not intuitive, and a lot of the controls are
context sensitive not only to your opponent's position, but to where
you have the Wii Remote pointed. The Wii version handles much more
easily with the Classic Controller or with a standard GameCube
controller, though the Dual Shock 2 still proves to be the best-suited
controller for the action.
Ungainly gameplay will keep Tenkaichi 2 from appealing to those just
looking for a good fight, but the sheer volume of fighters and content
will likely satiate DBZ fans. There are dozens of playable characters
from throughout the run of both Dragon Ball Z and Dragon Ball GT,
including Goku look-alikes Bardock and Turles, minor DBZ players like
Yajirobe, and powerful DBGT villains like Bebi Vegita, Broly, and
Android #13. Most of these fighters must be unlocked in the game's
adventure mode before they can be used in the separate tournament and
duel modes. The adventure mode is long and chronicles basically the
entire run of DBZ and DBGT. It's a surprisingly long-lasting mode,
especially for a fighting game, but you have to slog through a lot of
stuff that has already been covered in numerous other DBZ fighters
before you get to see anything new. Though it's cool to see more
obscure content like the stories from The Tree of Might and Lord Slug
alongside the more predictable Saiyan, Freeza, Cell, and Buu sagas, the
game does a poor job of telling the stories. While the actual fights
move fast enough and are brimming with enough crazy energy attacks and
hard-hitting melee action to make them fun to watch, little effort was
put into the cutscenes used to drive the story. You'll notice a
blockiness to the characters that's not apparent during a fight,
especially around their hands. Though occasional efforts are made to
re-create specific scenes from the anime, the cutscenes usually try to
get by with the in-game animations, which look awkward in a dramatic
context.
You'll often need to beat an opponent to advance the story, only to see
that in the next story sequence, your characters have been thoroughly
thrashed, a contradiction that creates a real disconnect between the
action and the story. Worst of all, the game will often sum up story
arcs with a little bit of text that describes the most exciting parts,
rather than showing them. So, instead of getting to see Goku summon an
incredible spirit bomb from the Tree of Might to destroy Turles, you
get to read about it. The pacing of the story mode is further stifled
by nearly constant load times. You'll wait 15 seconds to watch two
characters exchange a line of dialogue, then wait another five seconds
to load a character select screen, and then another 20 seconds before
you get to fight. It could take you a good 20 hours to get through the
whole adventure mode in Tenkaichi 2, but you'll likely grow bored with
it before then. The voice actors in the game, who are mostly the same
actors who voice the Funimation-dubbed US version of the anime, also
seem pretty bored at this point, though it's tough to blame them after
having to energetically spout lines like "This is the end for you,
Freeza!" over and over again for the past 10 years. There's some catchy
music thrown in there, but you end up hearing the same two or three
upbeat tunes over and over again.
Save for the different control schemes and some marginally improved
graphics on the Wii, there's not much difference between the two
versions of Tenkaichi 2, and neither is easy to recommend. Those who
were able to wade through the problems of the original will find a lot
of content to play around with here, but this is a game that is simply
not suitable for anyone else.